Saturday, July 21, 2012

Anatomy of a Cartoon Starship Part SAN

I'll honestly admit without hesitation that I'll use the computer to fix certain areas that require "perfectly smooth" lines, like the sensor bands running around the saucer. At a certain point, rectangular layers provide visual guides to help maintain symmetry, which I think is important for this kind of project.



The addition of the warp nacelle sketch on the left starts making this design more recognizable.






Wednesday, July 18, 2012

Anatomy of a Cartoon Starship Part DEUX

This next step makes one imagine I'm crafting a really ugly image but it demonstrates a process that helps tremendously when making something like this. While I wouldn't do this for every illustration I create, in this case duplicating and flipping selected elements makes mechanical objects (like spaceships) more symmetrical.






Anatomy of a Cartoon Starship Part ONE

As some of you already know, I'm a huge Sci-Fi geek. Primarily "vintage" Star Wars, Star Trek, Dune, Doctor Who, to list only a few. While some artists might work in such realms as the bizarre, others the violent, some the shocking and yet others the abstract, I try to stay in the realm of "cute" (at least half the time). So a lot of my recent sci-fi homages have been "cute-ified" to some degree.

Anyhow I want to share with you the "construction" of a cartoon-ified Starship Enterprise. To begin I started by sketching certain parts of the Enterprise that I later merge with other parts recycled from scans of my cartoon Reliant. Both are very similar so it works, me thinks.